/** @license React v16.7.0 * react-dom-test-utils.development.js * * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ 'use strict'; if (process.env.NODE_ENV !== "production") { (function() { 'use strict'; var _assign = require('object-assign'); var React = require('react'); var ReactDOM = require('react-dom'); /** * Use invariant() to assert state which your program assumes to be true. * * Provide sprintf-style format (only %s is supported) and arguments * to provide information about what broke and what you were * expecting. * * The invariant message will be stripped in production, but the invariant * will remain to ensure logic does not differ in production. */ var validateFormat = function () {}; { validateFormat = function (format) { if (format === undefined) { throw new Error('invariant requires an error message argument'); } }; } function invariant(condition, format, a, b, c, d, e, f) { validateFormat(format); if (!condition) { var error = void 0; if (format === undefined) { error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.'); } else { var args = [a, b, c, d, e, f]; var argIndex = 0; error = new Error(format.replace(/%s/g, function () { return args[argIndex++]; })); error.name = 'Invariant Violation'; } error.framesToPop = 1; // we don't care about invariant's own frame throw error; } } // Relying on the `invariant()` implementation lets us // preserve the format and params in the www builds. /** * Similar to invariant but only logs a warning if the condition is not met. * This can be used to log issues in development environments in critical * paths. Removing the logging code for production environments will keep the * same logic and follow the same code paths. */ var warningWithoutStack = function () {}; { warningWithoutStack = function (condition, format) { for (var _len = arguments.length, args = Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++) { args[_key - 2] = arguments[_key]; } if (format === undefined) { throw new Error('`warningWithoutStack(condition, format, ...args)` requires a warning ' + 'message argument'); } if (args.length > 8) { // Check before the condition to catch violations early. throw new Error('warningWithoutStack() currently supports at most 8 arguments.'); } if (condition) { return; } if (typeof console !== 'undefined') { var argsWithFormat = args.map(function (item) { return '' + item; }); argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it // breaks IE9: https://github.com/facebook/react/issues/13610 Function.prototype.apply.call(console.error, console, argsWithFormat); } try { // --- Welcome to debugging React --- // This error was thrown as a convenience so that you can use this stack // to find the callsite that caused this warning to fire. var argIndex = 0; var message = 'Warning: ' + format.replace(/%s/g, function () { return args[argIndex++]; }); throw new Error(message); } catch (x) {} }; } var warningWithoutStack$1 = warningWithoutStack; /** * `ReactInstanceMap` maintains a mapping from a public facing stateful * instance (key) and the internal representation (value). This allows public * methods to accept the user facing instance as an argument and map them back * to internal methods. * * Note that this module is currently shared and assumed to be stateless. * If this becomes an actual Map, that will break. */ /** * This API should be called `delete` but we'd have to make sure to always * transform these to strings for IE support. When this transform is fully * supported we can rename it. */ function get(key) { return key._reactInternalFiber; } var ReactSharedInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED; // The Symbol used to tag the ReactElement-like types. If there is no native Symbol // nor polyfill, then a plain number is used for performance. var FunctionComponent = 0; var ClassComponent = 1; // Before we know whether it is function or class var HostRoot = 3; // Root of a host tree. Could be nested inside another node. // A subtree. Could be an entry point to a different renderer. var HostComponent = 5; var HostText = 6; // Don't change these two values. They're used by React Dev Tools. var NoEffect = /* */0; // You can change the rest (and add more). var Placement = /* */2; // Passive & Update & Callback & Ref & Snapshot // Union of all host effects var ReactCurrentOwner = ReactSharedInternals.ReactCurrentOwner; var MOUNTING = 1; var MOUNTED = 2; var UNMOUNTED = 3; function isFiberMountedImpl(fiber) { var node = fiber; if (!fiber.alternate) { // If there is no alternate, this might be a new tree that isn't inserted // yet. If it is, then it will have a pending insertion effect on it. if ((node.effectTag & Placement) !== NoEffect) { return MOUNTING; } while (node.return) { node = node.return; if ((node.effectTag & Placement) !== NoEffect) { return MOUNTING; } } } else { while (node.return) { node = node.return; } } if (node.tag === HostRoot) { // TODO: Check if this was a nested HostRoot when used with // renderContainerIntoSubtree. return MOUNTED; } // If we didn't hit the root, that means that we're in an disconnected tree // that has been unmounted. return UNMOUNTED; } function assertIsMounted(fiber) { !(isFiberMountedImpl(fiber) === MOUNTED) ? invariant(false, 'Unable to find node on an unmounted component.') : void 0; } function findCurrentFiberUsingSlowPath(fiber) { var alternate = fiber.alternate; if (!alternate) { // If there is no alternate, then we only need to check if it is mounted. var state = isFiberMountedImpl(fiber); !(state !== UNMOUNTED) ? invariant(false, 'Unable to find node on an unmounted component.') : void 0; if (state === MOUNTING) { return null; } return fiber; } // If we have two possible branches, we'll walk backwards up to the root // to see what path the root points to. On the way we may hit one of the // special cases and we'll deal with them. var a = fiber; var b = alternate; while (true) { var parentA = a.return; var parentB = parentA ? parentA.alternate : null; if (!parentA || !parentB) { // We're at the root. break; } // If both copies of the parent fiber point to the same child, we can // assume that the child is current. This happens when we bailout on low // priority: the bailed out fiber's child reuses the current child. if (parentA.child === parentB.child) { var child = parentA.child; while (child) { if (child === a) { // We've determined that A is the current branch. assertIsMounted(parentA); return fiber; } if (child === b) { // We've determined that B is the current branch. assertIsMounted(parentA); return alternate; } child = child.sibling; } // We should never have an alternate for any mounting node. So the only // way this could possibly happen is if this was unmounted, if at all. invariant(false, 'Unable to find node on an unmounted component.'); } if (a.return !== b.return) { // The return pointer of A and the return pointer of B point to different // fibers. We assume that return pointers never criss-cross, so A must // belong to the child set of A.return, and B must belong to the child // set of B.return. a = parentA; b = parentB; } else { // The return pointers point to the same fiber. We'll have to use the // default, slow path: scan the child sets of each parent alternate to see // which child belongs to which set. // // Search parent A's child set var didFindChild = false; var _child = parentA.child; while (_child) { if (_child === a) { didFindChild = true; a = parentA; b = parentB; break; } if (_child === b) { didFindChild = true; b = parentA; a = parentB; break; } _child = _child.sibling; } if (!didFindChild) { // Search parent B's child set _child = parentB.child; while (_child) { if (_child === a) { didFindChild = true; a = parentB; b = parentA; break; } if (_child === b) { didFindChild = true; b = parentB; a = parentA; break; } _child = _child.sibling; } !didFindChild ? invariant(false, 'Child was not found in either parent set. This indicates a bug in React related to the return pointer. Please file an issue.') : void 0; } } !(a.alternate === b) ? invariant(false, 'Return fibers should always be each others\' alternates. This error is likely caused by a bug in React. Please file an issue.') : void 0; } // If the root is not a host container, we're in a disconnected tree. I.e. // unmounted. !(a.tag === HostRoot) ? invariant(false, 'Unable to find node on an unmounted component.') : void 0; if (a.stateNode.current === a) { // We've determined that A is the current branch. return fiber; } // Otherwise B has to be current branch. return alternate; } /* eslint valid-typeof: 0 */ var EVENT_POOL_SIZE = 10; /** * @interface Event * @see http://www.w3.org/TR/DOM-Level-3-Events/ */ var EventInterface = { type: null, target: null, // currentTarget is set when dispatching; no use in copying it here currentTarget: function () { return null; }, eventPhase: null, bubbles: null, cancelable: null, timeStamp: function (event) { return event.timeStamp || Date.now(); }, defaultPrevented: null, isTrusted: null }; function functionThatReturnsTrue() { return true; } function functionThatReturnsFalse() { return false; } /** * Synthetic events are dispatched by event plugins, typically in response to a * top-level event delegation handler. * * These systems should generally use pooling to reduce the frequency of garbage * collection. The system should check `isPersistent` to determine whether the * event should be released into the pool after being dispatched. Users that * need a persisted event should invoke `persist`. * * Synthetic events (and subclasses) implement the DOM Level 3 Events API by * normalizing browser quirks. Subclasses do not necessarily have to implement a * DOM interface; custom application-specific events can also subclass this. * * @param {object} dispatchConfig Configuration used to dispatch this event. * @param {*} targetInst Marker identifying the event target. * @param {object} nativeEvent Native browser event. * @param {DOMEventTarget} nativeEventTarget Target node. */ function SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) { { // these have a getter/setter for warnings delete this.nativeEvent; delete this.preventDefault; delete this.stopPropagation; delete this.isDefaultPrevented; delete this.isPropagationStopped; } this.dispatchConfig = dispatchConfig; this._targetInst = targetInst; this.nativeEvent = nativeEvent; var Interface = this.constructor.Interface; for (var propName in Interface) { if (!Interface.hasOwnProperty(propName)) { continue; } { delete this[propName]; // this has a getter/setter for warnings } var normalize = Interface[propName]; if (normalize) { this[propName] = normalize(nativeEvent); } else { if (propName === 'target') { this.target = nativeEventTarget; } else { this[propName] = nativeEvent[propName]; } } } var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false; if (defaultPrevented) { this.isDefaultPrevented = functionThatReturnsTrue; } else { this.isDefaultPrevented = functionThatReturnsFalse; } this.isPropagationStopped = functionThatReturnsFalse; return this; } _assign(SyntheticEvent.prototype, { preventDefault: function () { this.defaultPrevented = true; var event = this.nativeEvent; if (!event) { return; } if (event.preventDefault) { event.preventDefault(); } else if (typeof event.returnValue !== 'unknown') { event.returnValue = false; } this.isDefaultPrevented = functionThatReturnsTrue; }, stopPropagation: function () { var event = this.nativeEvent; if (!event) { return; } if (event.stopPropagation) { event.stopPropagation(); } else if (typeof event.cancelBubble !== 'unknown') { // The ChangeEventPlugin registers a "propertychange" event for // IE. This event does not support bubbling or cancelling, and // any references to cancelBubble throw "Member not found". A // typeof check of "unknown" circumvents this issue (and is also // IE specific). event.cancelBubble = true; } this.isPropagationStopped = functionThatReturnsTrue; }, /** * We release all dispatched `SyntheticEvent`s after each event loop, adding * them back into the pool. This allows a way to hold onto a reference that * won't be added back into the pool. */ persist: function () { this.isPersistent = functionThatReturnsTrue; }, /** * Checks if this event should be released back into the pool. * * @return {boolean} True if this should not be released, false otherwise. */ isPersistent: functionThatReturnsFalse, /** * `PooledClass` looks for `destructor` on each instance it releases. */ destructor: function () { var Interface = this.constructor.Interface; for (var propName in Interface) { { Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName])); } } this.dispatchConfig = null; this._targetInst = null; this.nativeEvent = null; this.isDefaultPrevented = functionThatReturnsFalse; this.isPropagationStopped = functionThatReturnsFalse; this._dispatchListeners = null; this._dispatchInstances = null; { Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null)); Object.defineProperty(this, 'isDefaultPrevented', getPooledWarningPropertyDefinition('isDefaultPrevented', functionThatReturnsFalse)); Object.defineProperty(this, 'isPropagationStopped', getPooledWarningPropertyDefinition('isPropagationStopped', functionThatReturnsFalse)); Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', function () {})); Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', function () {})); } } }); SyntheticEvent.Interface = EventInterface; /** * Helper to reduce boilerplate when creating subclasses. */ SyntheticEvent.extend = function (Interface) { var Super = this; var E = function () {}; E.prototype = Super.prototype; var prototype = new E(); function Class() { return Super.apply(this, arguments); } _assign(prototype, Class.prototype); Class.prototype = prototype; Class.prototype.constructor = Class; Class.Interface = _assign({}, Super.Interface, Interface); Class.extend = Super.extend; addEventPoolingTo(Class); return Class; }; addEventPoolingTo(SyntheticEvent); /** * Helper to nullify syntheticEvent instance properties when destructing * * @param {String} propName * @param {?object} getVal * @return {object} defineProperty object */ function getPooledWarningPropertyDefinition(propName, getVal) { var isFunction = typeof getVal === 'function'; return { configurable: true, set: set, get: get }; function set(val) { var action = isFunction ? 'setting the method' : 'setting the property'; warn(action, 'This is effectively a no-op'); return val; } function get() { var action = isFunction ? 'accessing the method' : 'accessing the property'; var result = isFunction ? 'This is a no-op function' : 'This is set to null'; warn(action, result); return getVal; } function warn(action, result) { var warningCondition = false; !warningCondition ? warningWithoutStack$1(false, "This synthetic event is reused for performance reasons. If you're seeing this, " + "you're %s `%s` on a released/nullified synthetic event. %s. " + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result) : void 0; } } function getPooledEvent(dispatchConfig, targetInst, nativeEvent, nativeInst) { var EventConstructor = this; if (EventConstructor.eventPool.length) { var instance = EventConstructor.eventPool.pop(); EventConstructor.call(instance, dispatchConfig, targetInst, nativeEvent, nativeInst); return instance; } return new EventConstructor(dispatchConfig, targetInst, nativeEvent, nativeInst); } function releasePooledEvent(event) { var EventConstructor = this; !(event instanceof EventConstructor) ? invariant(false, 'Trying to release an event instance into a pool of a different type.') : void 0; event.destructor(); if (EventConstructor.eventPool.length < EVENT_POOL_SIZE) { EventConstructor.eventPool.push(event); } } function addEventPoolingTo(EventConstructor) { EventConstructor.eventPool = []; EventConstructor.getPooled = getPooledEvent; EventConstructor.release = releasePooledEvent; } /** * Forked from fbjs/warning: * https://github.com/facebook/fbjs/blob/e66ba20ad5be433eb54423f2b097d829324d9de6/packages/fbjs/src/__forks__/warning.js * * Only change is we use console.warn instead of console.error, * and do nothing when 'console' is not supported. * This really simplifies the code. * --- * Similar to invariant but only logs a warning if the condition is not met. * This can be used to log issues in development environments in critical * paths. Removing the logging code for production environments will keep the * same logic and follow the same code paths. */ var lowPriorityWarning = function () {}; { var printWarning = function (format) { for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { args[_key - 1] = arguments[_key]; } var argIndex = 0; var message = 'Warning: ' + format.replace(/%s/g, function () { return args[argIndex++]; }); if (typeof console !== 'undefined') { console.warn(message); } try { // --- Welcome to debugging React --- // This error was thrown as a convenience so that you can use this stack // to find the callsite that caused this warning to fire. throw new Error(message); } catch (x) {} }; lowPriorityWarning = function (condition, format) { if (format === undefined) { throw new Error('`lowPriorityWarning(condition, format, ...args)` requires a warning ' + 'message argument'); } if (!condition) { for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) { args[_key2 - 2] = arguments[_key2]; } printWarning.apply(undefined, [format].concat(args)); } }; } var lowPriorityWarning$1 = lowPriorityWarning; /** * HTML nodeType values that represent the type of the node */ var ELEMENT_NODE = 1; // Do not uses the below two methods directly! // Instead use constants exported from DOMTopLevelEventTypes in ReactDOM. // (It is the only module that is allowed to access these methods.) function unsafeCastStringToDOMTopLevelType(topLevelType) { return topLevelType; } var canUseDOM = !!(typeof window !== 'undefined' && window.document && window.document.createElement); /** * Generate a mapping of standard vendor prefixes using the defined style property and event name. * * @param {string} styleProp * @param {string} eventName * @returns {object} */ function makePrefixMap(styleProp, eventName) { var prefixes = {}; prefixes[styleProp.toLowerCase()] = eventName.toLowerCase(); prefixes['Webkit' + styleProp] = 'webkit' + eventName; prefixes['Moz' + styleProp] = 'moz' + eventName; return prefixes; } /** * A list of event names to a configurable list of vendor prefixes. */ var vendorPrefixes = { animationend: makePrefixMap('Animation', 'AnimationEnd'), animationiteration: makePrefixMap('Animation', 'AnimationIteration'), animationstart: makePrefixMap('Animation', 'AnimationStart'), transitionend: makePrefixMap('Transition', 'TransitionEnd') }; /** * Event names that have already been detected and prefixed (if applicable). */ var prefixedEventNames = {}; /** * Element to check for prefixes on. */ var style = {}; /** * Bootstrap if a DOM exists. */ if (canUseDOM) { style = document.createElement('div').style; // On some platforms, in particular some releases of Android 4.x, // the un-prefixed "animation" and "transition" properties are defined on the // style object but the events that fire will still be prefixed, so we need // to check if the un-prefixed events are usable, and if not remove them from the map. if (!('AnimationEvent' in window)) { delete vendorPrefixes.animationend.animation; delete vendorPrefixes.animationiteration.animation; delete vendorPrefixes.animationstart.animation; } // Same as above if (!('TransitionEvent' in window)) { delete vendorPrefixes.transitionend.transition; } } /** * Attempts to determine the correct vendor prefixed event name. * * @param {string} eventName * @returns {string} */ function getVendorPrefixedEventName(eventName) { if (prefixedEventNames[eventName]) { return prefixedEventNames[eventName]; } else if (!vendorPrefixes[eventName]) { return eventName; } var prefixMap = vendorPrefixes[eventName]; for (var styleProp in prefixMap) { if (prefixMap.hasOwnProperty(styleProp) && styleProp in style) { return prefixedEventNames[eventName] = prefixMap[styleProp]; } } return eventName; } /** * To identify top level events in ReactDOM, we use constants defined by this * module. This is the only module that uses the unsafe* methods to express * that the constants actually correspond to the browser event names. This lets * us save some bundle size by avoiding a top level type -> event name map. * The rest of ReactDOM code should import top level types from this file. */ var TOP_ABORT = unsafeCastStringToDOMTopLevelType('abort'); var TOP_ANIMATION_END = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('animationend')); var TOP_ANIMATION_ITERATION = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('animationiteration')); var TOP_ANIMATION_START = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('animationstart')); var TOP_BLUR = unsafeCastStringToDOMTopLevelType('blur'); var TOP_CAN_PLAY = unsafeCastStringToDOMTopLevelType('canplay'); var TOP_CAN_PLAY_THROUGH = unsafeCastStringToDOMTopLevelType('canplaythrough'); var TOP_CANCEL = unsafeCastStringToDOMTopLevelType('cancel'); var TOP_CHANGE = unsafeCastStringToDOMTopLevelType('change'); var TOP_CLICK = unsafeCastStringToDOMTopLevelType('click'); var TOP_CLOSE = unsafeCastStringToDOMTopLevelType('close'); var TOP_COMPOSITION_END = unsafeCastStringToDOMTopLevelType('compositionend'); var TOP_COMPOSITION_START = unsafeCastStringToDOMTopLevelType('compositionstart'); var TOP_COMPOSITION_UPDATE = unsafeCastStringToDOMTopLevelType('compositionupdate'); var TOP_CONTEXT_MENU = unsafeCastStringToDOMTopLevelType('contextmenu'); var TOP_COPY = unsafeCastStringToDOMTopLevelType('copy'); var TOP_CUT = unsafeCastStringToDOMTopLevelType('cut'); var TOP_DOUBLE_CLICK = unsafeCastStringToDOMTopLevelType('dblclick'); var TOP_DRAG = unsafeCastStringToDOMTopLevelType('drag'); var TOP_DRAG_END = unsafeCastStringToDOMTopLevelType('dragend'); var TOP_DRAG_ENTER = unsafeCastStringToDOMTopLevelType('dragenter'); var TOP_DRAG_EXIT = unsafeCastStringToDOMTopLevelType('dragexit'); var TOP_DRAG_LEAVE = unsafeCastStringToDOMTopLevelType('dragleave'); var TOP_DRAG_OVER = unsafeCastStringToDOMTopLevelType('dragover'); var TOP_DRAG_START = unsafeCastStringToDOMTopLevelType('dragstart'); var TOP_DROP = unsafeCastStringToDOMTopLevelType('drop'); var TOP_DURATION_CHANGE = unsafeCastStringToDOMTopLevelType('durationchange'); var TOP_EMPTIED = unsafeCastStringToDOMTopLevelType('emptied'); var TOP_ENCRYPTED = unsafeCastStringToDOMTopLevelType('encrypted'); var TOP_ENDED = unsafeCastStringToDOMTopLevelType('ended'); var TOP_ERROR = unsafeCastStringToDOMTopLevelType('error'); var TOP_FOCUS = unsafeCastStringToDOMTopLevelType('focus'); var TOP_INPUT = unsafeCastStringToDOMTopLevelType('input'); var TOP_KEY_DOWN = unsafeCastStringToDOMTopLevelType('keydown'); var TOP_KEY_PRESS = unsafeCastStringToDOMTopLevelType('keypress'); var TOP_KEY_UP = unsafeCastStringToDOMTopLevelType('keyup'); var TOP_LOAD = unsafeCastStringToDOMTopLevelType('load'); var TOP_LOAD_START = unsafeCastStringToDOMTopLevelType('loadstart'); var TOP_LOADED_DATA = unsafeCastStringToDOMTopLevelType('loadeddata'); var TOP_LOADED_METADATA = unsafeCastStringToDOMTopLevelType('loadedmetadata'); var TOP_MOUSE_DOWN = unsafeCastStringToDOMTopLevelType('mousedown'); var TOP_MOUSE_MOVE = unsafeCastStringToDOMTopLevelType('mousemove'); var TOP_MOUSE_OUT = unsafeCastStringToDOMTopLevelType('mouseout'); var TOP_MOUSE_OVER = unsafeCastStringToDOMTopLevelType('mouseover'); var TOP_MOUSE_UP = unsafeCastStringToDOMTopLevelType('mouseup'); var TOP_PASTE = unsafeCastStringToDOMTopLevelType('paste'); var TOP_PAUSE = unsafeCastStringToDOMTopLevelType('pause'); var TOP_PLAY = unsafeCastStringToDOMTopLevelType('play'); var TOP_PLAYING = unsafeCastStringToDOMTopLevelType('playing'); var TOP_PROGRESS = unsafeCastStringToDOMTopLevelType('progress'); var TOP_RATE_CHANGE = unsafeCastStringToDOMTopLevelType('ratechange'); var TOP_SCROLL = unsafeCastStringToDOMTopLevelType('scroll'); var TOP_SEEKED = unsafeCastStringToDOMTopLevelType('seeked'); var TOP_SEEKING = unsafeCastStringToDOMTopLevelType('seeking'); var TOP_SELECTION_CHANGE = unsafeCastStringToDOMTopLevelType('selectionchange'); var TOP_STALLED = unsafeCastStringToDOMTopLevelType('stalled'); var TOP_SUSPEND = unsafeCastStringToDOMTopLevelType('suspend'); var TOP_TEXT_INPUT = unsafeCastStringToDOMTopLevelType('textInput'); var TOP_TIME_UPDATE = unsafeCastStringToDOMTopLevelType('timeupdate'); var TOP_TOGGLE = unsafeCastStringToDOMTopLevelType('toggle'); var TOP_TOUCH_CANCEL = unsafeCastStringToDOMTopLevelType('touchcancel'); var TOP_TOUCH_END = unsafeCastStringToDOMTopLevelType('touchend'); var TOP_TOUCH_MOVE = unsafeCastStringToDOMTopLevelType('touchmove'); var TOP_TOUCH_START = unsafeCastStringToDOMTopLevelType('touchstart'); var TOP_TRANSITION_END = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('transitionend')); var TOP_VOLUME_CHANGE = unsafeCastStringToDOMTopLevelType('volumechange'); var TOP_WAITING = unsafeCastStringToDOMTopLevelType('waiting'); var TOP_WHEEL = unsafeCastStringToDOMTopLevelType('wheel'); // List of events that need to be individually attached to media elements. // Note that events in this list will *not* be listened to at the top level // unless they're explicitly whitelisted in `ReactBrowserEventEmitter.listenTo`. var findDOMNode = ReactDOM.findDOMNode; // Keep in sync with ReactDOMUnstableNativeDependencies.js // and ReactDOM.js: var _ReactDOM$__SECRET_IN = ReactDOM.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Events; var getInstanceFromNode = _ReactDOM$__SECRET_IN[0]; var getNodeFromInstance = _ReactDOM$__SECRET_IN[1]; var getFiberCurrentPropsFromNode = _ReactDOM$__SECRET_IN[2]; var injectEventPluginsByName = _ReactDOM$__SECRET_IN[3]; var eventNameDispatchConfigs = _ReactDOM$__SECRET_IN[4]; var accumulateTwoPhaseDispatches = _ReactDOM$__SECRET_IN[5]; var accumulateDirectDispatches = _ReactDOM$__SECRET_IN[6]; var enqueueStateRestore = _ReactDOM$__SECRET_IN[7]; var restoreStateIfNeeded = _ReactDOM$__SECRET_IN[8]; var dispatchEvent = _ReactDOM$__SECRET_IN[9]; var runEventsInBatch = _ReactDOM$__SECRET_IN[10]; function Event(suffix) {} var hasWarnedAboutDeprecatedMockComponent = false; /** * @class ReactTestUtils */ /** * Simulates a top level event being dispatched from a raw event that occurred * on an `Element` node. * @param {number} topLevelType A number from `TopLevelEventTypes` * @param {!Element} node The dom to simulate an event occurring on. * @param {?Event} fakeNativeEvent Fake native event to use in SyntheticEvent. */ function simulateNativeEventOnNode(topLevelType, node, fakeNativeEvent) { fakeNativeEvent.target = node; dispatchEvent(topLevelType, fakeNativeEvent); } /** * Simulates a top level event being dispatched from a raw event that occurred * on the `ReactDOMComponent` `comp`. * @param {Object} topLevelType A type from `BrowserEventConstants.topLevelTypes`. * @param {!ReactDOMComponent} comp * @param {?Event} fakeNativeEvent Fake native event to use in SyntheticEvent. */ function simulateNativeEventOnDOMComponent(topLevelType, comp, fakeNativeEvent) { simulateNativeEventOnNode(topLevelType, findDOMNode(comp), fakeNativeEvent); } function findAllInRenderedFiberTreeInternal(fiber, test) { if (!fiber) { return []; } var currentParent = findCurrentFiberUsingSlowPath(fiber); if (!currentParent) { return []; } var node = currentParent; var ret = []; while (true) { if (node.tag === HostComponent || node.tag === HostText || node.tag === ClassComponent || node.tag === FunctionComponent) { var publicInst = node.stateNode; if (test(publicInst)) { ret.push(publicInst); } } if (node.child) { node.child.return = node; node = node.child; continue; } if (node === currentParent) { return ret; } while (!node.sibling) { if (!node.return || node.return === currentParent) { return ret; } node = node.return; } node.sibling.return = node.return; node = node.sibling; } } function validateClassInstance(inst, methodName) { if (!inst) { // This is probably too relaxed but it's existing behavior. return; } if (get(inst)) { // This is a public instance indeed. return; } var received = void 0; var stringified = '' + inst; if (Array.isArray(inst)) { received = 'an array'; } else if (inst && inst.nodeType === ELEMENT_NODE && inst.tagName) { received = 'a DOM node'; } else if (stringified === '[object Object]') { received = 'object with keys {' + Object.keys(inst).join(', ') + '}'; } else { received = stringified; } invariant(false, '%s(...): the first argument must be a React class instance. Instead received: %s.', methodName, received); } /** * Utilities for making it easy to test React components. * * See https://reactjs.org/docs/test-utils.html * * Todo: Support the entire DOM.scry query syntax. For now, these simple * utilities will suffice for testing purposes. * @lends ReactTestUtils */ var ReactTestUtils = { renderIntoDocument: function (element) { var div = document.createElement('div'); // None of our tests actually require attaching the container to the // DOM, and doing so creates a mess that we rely on test isolation to // clean up, so we're going to stop honoring the name of this method // (and probably rename it eventually) if no problems arise. // document.documentElement.appendChild(div); return ReactDOM.render(element, div); }, isElement: function (element) { return React.isValidElement(element); }, isElementOfType: function (inst, convenienceConstructor) { return React.isValidElement(inst) && inst.type === convenienceConstructor; }, isDOMComponent: function (inst) { return !!(inst && inst.nodeType === ELEMENT_NODE && inst.tagName); }, isDOMComponentElement: function (inst) { return !!(inst && React.isValidElement(inst) && !!inst.tagName); }, isCompositeComponent: function (inst) { if (ReactTestUtils.isDOMComponent(inst)) { // Accessing inst.setState warns; just return false as that'll be what // this returns when we have DOM nodes as refs directly return false; } return inst != null && typeof inst.render === 'function' && typeof inst.setState === 'function'; }, isCompositeComponentWithType: function (inst, type) { if (!ReactTestUtils.isCompositeComponent(inst)) { return false; } var internalInstance = get(inst); var constructor = internalInstance.type; return constructor === type; }, findAllInRenderedTree: function (inst, test) { validateClassInstance(inst, 'findAllInRenderedTree'); if (!inst) { return []; } var internalInstance = get(inst); return findAllInRenderedFiberTreeInternal(internalInstance, test); }, /** * Finds all instance of components in the rendered tree that are DOM * components with the class name matching `className`. * @return {array} an array of all the matches. */ scryRenderedDOMComponentsWithClass: function (root, classNames) { validateClassInstance(root, 'scryRenderedDOMComponentsWithClass'); return ReactTestUtils.findAllInRenderedTree(root, function (inst) { if (ReactTestUtils.isDOMComponent(inst)) { var className = inst.className; if (typeof className !== 'string') { // SVG, probably. className = inst.getAttribute('class') || ''; } var classList = className.split(/\s+/); if (!Array.isArray(classNames)) { !(classNames !== undefined) ? invariant(false, 'TestUtils.scryRenderedDOMComponentsWithClass expects a className as a second argument.') : void 0; classNames = classNames.split(/\s+/); } return classNames.every(function (name) { return classList.indexOf(name) !== -1; }); } return false; }); }, /** * Like scryRenderedDOMComponentsWithClass but expects there to be one result, * and returns that one result, or throws exception if there is any other * number of matches besides one. * @return {!ReactDOMComponent} The one match. */ findRenderedDOMComponentWithClass: function (root, className) { validateClassInstance(root, 'findRenderedDOMComponentWithClass'); var all = ReactTestUtils.scryRenderedDOMComponentsWithClass(root, className); if (all.length !== 1) { throw new Error('Did not find exactly one match (found: ' + all.length + ') ' + 'for class:' + className); } return all[0]; }, /** * Finds all instance of components in the rendered tree that are DOM * components with the tag name matching `tagName`. * @return {array} an array of all the matches. */ scryRenderedDOMComponentsWithTag: function (root, tagName) { validateClassInstance(root, 'scryRenderedDOMComponentsWithTag'); return ReactTestUtils.findAllInRenderedTree(root, function (inst) { return ReactTestUtils.isDOMComponent(inst) && inst.tagName.toUpperCase() === tagName.toUpperCase(); }); }, /** * Like scryRenderedDOMComponentsWithTag but expects there to be one result, * and returns that one result, or throws exception if there is any other * number of matches besides one. * @return {!ReactDOMComponent} The one match. */ findRenderedDOMComponentWithTag: function (root, tagName) { validateClassInstance(root, 'findRenderedDOMComponentWithTag'); var all = ReactTestUtils.scryRenderedDOMComponentsWithTag(root, tagName); if (all.length !== 1) { throw new Error('Did not find exactly one match (found: ' + all.length + ') ' + 'for tag:' + tagName); } return all[0]; }, /** * Finds all instances of components with type equal to `componentType`. * @return {array} an array of all the matches. */ scryRenderedComponentsWithType: function (root, componentType) { validateClassInstance(root, 'scryRenderedComponentsWithType'); return ReactTestUtils.findAllInRenderedTree(root, function (inst) { return ReactTestUtils.isCompositeComponentWithType(inst, componentType); }); }, /** * Same as `scryRenderedComponentsWithType` but expects there to be one result * and returns that one result, or throws exception if there is any other * number of matches besides one. * @return {!ReactComponent} The one match. */ findRenderedComponentWithType: function (root, componentType) { validateClassInstance(root, 'findRenderedComponentWithType'); var all = ReactTestUtils.scryRenderedComponentsWithType(root, componentType); if (all.length !== 1) { throw new Error('Did not find exactly one match (found: ' + all.length + ') ' + 'for componentType:' + componentType); } return all[0]; }, /** * Pass a mocked component module to this method to augment it with * useful methods that allow it to be used as a dummy React component. * Instead of rendering as usual, the component will become a simple *
containing any provided children. * * @param {object} module the mock function object exported from a * module that defines the component to be mocked * @param {?string} mockTagName optional dummy root tag name to return * from render method (overrides * module.mockTagName if provided) * @return {object} the ReactTestUtils object (for chaining) */ mockComponent: function (module, mockTagName) { if (!hasWarnedAboutDeprecatedMockComponent) { hasWarnedAboutDeprecatedMockComponent = true; lowPriorityWarning$1(false, 'ReactTestUtils.mockComponent() is deprecated. ' + 'Use shallow rendering or jest.mock() instead.\n\n' + 'See https://fb.me/test-utils-mock-component for more information.'); } mockTagName = mockTagName || module.mockTagName || 'div'; module.prototype.render.mockImplementation(function () { return React.createElement(mockTagName, null, this.props.children); }); return this; }, nativeTouchData: function (x, y) { return { touches: [{ pageX: x, pageY: y }] }; }, Simulate: null, SimulateNative: {} }; /** * Exports: * * - `ReactTestUtils.Simulate.click(Element)` * - `ReactTestUtils.Simulate.mouseMove(Element)` * - `ReactTestUtils.Simulate.change(Element)` * - ... (All keys from event plugin `eventTypes` objects) */ function makeSimulator(eventType) { return function (domNode, eventData) { !!React.isValidElement(domNode) ? invariant(false, 'TestUtils.Simulate expected a DOM node as the first argument but received a React element. Pass the DOM node you wish to simulate the event on instead. Note that TestUtils.Simulate will not work if you are using shallow rendering.') : void 0; !!ReactTestUtils.isCompositeComponent(domNode) ? invariant(false, 'TestUtils.Simulate expected a DOM node as the first argument but received a component instance. Pass the DOM node you wish to simulate the event on instead.') : void 0; var dispatchConfig = eventNameDispatchConfigs[eventType]; var fakeNativeEvent = new Event(); fakeNativeEvent.target = domNode; fakeNativeEvent.type = eventType.toLowerCase(); // We don't use SyntheticEvent.getPooled in order to not have to worry about // properly destroying any properties assigned from `eventData` upon release var targetInst = getInstanceFromNode(domNode); var event = new SyntheticEvent(dispatchConfig, targetInst, fakeNativeEvent, domNode); // Since we aren't using pooling, always persist the event. This will make // sure it's marked and won't warn when setting additional properties. event.persist(); _assign(event, eventData); if (dispatchConfig.phasedRegistrationNames) { accumulateTwoPhaseDispatches(event); } else { accumulateDirectDispatches(event); } ReactDOM.unstable_batchedUpdates(function () { // Normally extractEvent enqueues a state restore, but we'll just always // do that since we we're by-passing it here. enqueueStateRestore(domNode); runEventsInBatch(event); }); restoreStateIfNeeded(); }; } function buildSimulators() { ReactTestUtils.Simulate = {}; var eventType = void 0; for (eventType in eventNameDispatchConfigs) { /** * @param {!Element|ReactDOMComponent} domComponentOrNode * @param {?object} eventData Fake event data to use in SyntheticEvent. */ ReactTestUtils.Simulate[eventType] = makeSimulator(eventType); } } buildSimulators(); /** * Exports: * * - `ReactTestUtils.SimulateNative.click(Element/ReactDOMComponent)` * - `ReactTestUtils.SimulateNative.mouseMove(Element/ReactDOMComponent)` * - `ReactTestUtils.SimulateNative.mouseIn/ReactDOMComponent)` * - `ReactTestUtils.SimulateNative.mouseOut(Element/ReactDOMComponent)` * - ... (All keys from `BrowserEventConstants.topLevelTypes`) * * Note: Top level event types are a subset of the entire set of handler types * (which include a broader set of "synthetic" events). For example, onDragDone * is a synthetic event. Except when testing an event plugin or React's event * handling code specifically, you probably want to use ReactTestUtils.Simulate * to dispatch synthetic events. */ function makeNativeSimulator(eventType, topLevelType) { return function (domComponentOrNode, nativeEventData) { var fakeNativeEvent = new Event(eventType); _assign(fakeNativeEvent, nativeEventData); if (ReactTestUtils.isDOMComponent(domComponentOrNode)) { simulateNativeEventOnDOMComponent(topLevelType, domComponentOrNode, fakeNativeEvent); } else if (domComponentOrNode.tagName) { // Will allow on actual dom nodes. simulateNativeEventOnNode(topLevelType, domComponentOrNode, fakeNativeEvent); } }; } [[TOP_ABORT, 'abort'], [TOP_ANIMATION_END, 'animationEnd'], [TOP_ANIMATION_ITERATION, 'animationIteration'], [TOP_ANIMATION_START, 'animationStart'], [TOP_BLUR, 'blur'], [TOP_CAN_PLAY_THROUGH, 'canPlayThrough'], [TOP_CAN_PLAY, 'canPlay'], [TOP_CANCEL, 'cancel'], [TOP_CHANGE, 'change'], [TOP_CLICK, 'click'], [TOP_CLOSE, 'close'], [TOP_COMPOSITION_END, 'compositionEnd'], [TOP_COMPOSITION_START, 'compositionStart'], [TOP_COMPOSITION_UPDATE, 'compositionUpdate'], [TOP_CONTEXT_MENU, 'contextMenu'], [TOP_COPY, 'copy'], [TOP_CUT, 'cut'], [TOP_DOUBLE_CLICK, 'doubleClick'], [TOP_DRAG_END, 'dragEnd'], [TOP_DRAG_ENTER, 'dragEnter'], [TOP_DRAG_EXIT, 'dragExit'], [TOP_DRAG_LEAVE, 'dragLeave'], [TOP_DRAG_OVER, 'dragOver'], [TOP_DRAG_START, 'dragStart'], [TOP_DRAG, 'drag'], [TOP_DROP, 'drop'], [TOP_DURATION_CHANGE, 'durationChange'], [TOP_EMPTIED, 'emptied'], [TOP_ENCRYPTED, 'encrypted'], [TOP_ENDED, 'ended'], [TOP_ERROR, 'error'], [TOP_FOCUS, 'focus'], [TOP_INPUT, 'input'], [TOP_KEY_DOWN, 'keyDown'], [TOP_KEY_PRESS, 'keyPress'], [TOP_KEY_UP, 'keyUp'], [TOP_LOAD_START, 'loadStart'], [TOP_LOAD_START, 'loadStart'], [TOP_LOAD, 'load'], [TOP_LOADED_DATA, 'loadedData'], [TOP_LOADED_METADATA, 'loadedMetadata'], [TOP_MOUSE_DOWN, 'mouseDown'], [TOP_MOUSE_MOVE, 'mouseMove'], [TOP_MOUSE_OUT, 'mouseOut'], [TOP_MOUSE_OVER, 'mouseOver'], [TOP_MOUSE_UP, 'mouseUp'], [TOP_PASTE, 'paste'], [TOP_PAUSE, 'pause'], [TOP_PLAY, 'play'], [TOP_PLAYING, 'playing'], [TOP_PROGRESS, 'progress'], [TOP_RATE_CHANGE, 'rateChange'], [TOP_SCROLL, 'scroll'], [TOP_SEEKED, 'seeked'], [TOP_SEEKING, 'seeking'], [TOP_SELECTION_CHANGE, 'selectionChange'], [TOP_STALLED, 'stalled'], [TOP_SUSPEND, 'suspend'], [TOP_TEXT_INPUT, 'textInput'], [TOP_TIME_UPDATE, 'timeUpdate'], [TOP_TOGGLE, 'toggle'], [TOP_TOUCH_CANCEL, 'touchCancel'], [TOP_TOUCH_END, 'touchEnd'], [TOP_TOUCH_MOVE, 'touchMove'], [TOP_TOUCH_START, 'touchStart'], [TOP_TRANSITION_END, 'transitionEnd'], [TOP_VOLUME_CHANGE, 'volumeChange'], [TOP_WAITING, 'waiting'], [TOP_WHEEL, 'wheel']].forEach(function (_ref) { var topLevelType = _ref[0], eventType = _ref[1]; /** * @param {!Element|ReactDOMComponent} domComponentOrNode * @param {?Event} nativeEventData Fake native event to use in SyntheticEvent. */ ReactTestUtils.SimulateNative[eventType] = makeNativeSimulator(eventType, topLevelType); }); var ReactTestUtils$2 = Object.freeze({ default: ReactTestUtils }); var ReactTestUtils$3 = ( ReactTestUtils$2 && ReactTestUtils ) || ReactTestUtils$2; // TODO: decide on the top-level export form. // This is hacky but makes it work with both Rollup and Jest. var testUtils = ReactTestUtils$3.default || ReactTestUtils$3; module.exports = testUtils; })(); }